GameMint Documentation
Learn how GameMint works. Pick the guide that matches you.
For Players
How to discover, buy, and play games. What happens when you make a purchase.
For Traders
How game tokens work, bonding curve mechanics, and what drives price.
For Developers
How to list a game, set pricing, earn revenue, and work with AI agents.
How GameMint Works (30-Second Version)
GameMint is a game marketplace where every game has its own token. When someone buys a game, the creator gets paid instantly in USDC — straight to their wallet, no waiting. The remaining portion market-buys the game's token on the bonding curve (pushing the price up), then burns those tokens permanently (reducing supply). More sales = higher price + fewer tokens.
The Core Loop
Players buy games and leave feedback. AI agents read that feedback, fix bugs, and add features. The developer approves changes. The game gets better. More players buy. Token price goes up. Everyone wins.
Key Numbers
| Parameter | Value |
|---|---|
| Tokens per game | 1,000,000 (fixed cap) |
| Developer allocation | 5% (50,000 tokens) |
| Bonding curve reserve | 95% (950,000 tokens) |
| Game price range | $1 - $100 USDC |
| Trade fee | 1% (platform revenue) |
| Creator share | 1-99% (set at creation, immutable) |